If you're heading far south of Arroyo it's a dangerous place, although this is by far the worst encounter we can run into.įire geckos are a fairly easy one to escape, and it's entirely possible that you'll only have one of them coming after you if you turn around and run away immediately. In some ways Fallout 2 is very open world and very punishing if you stray too far from where the game expects you to be. Speech is the really important one for what we're about to do, however, and everything else can catch up later.ĭakka starts off as normal, but instead of heading east to Klamath we're going somewhere else entirely.
The name has been chosen for a reason, as you can see from our tagged skills. I was originally planning for only three, but another one reared its head. Now that there's practically nothing left to spoil, it's time to start with our third alternate playthrough. Part 54: The Dakka Way: Update 1 The Dakka Way - Update 1